Monday, August 10, 2026

Speed, Surprise , and Violence of Action

Speed, surprise, violence of action. The essence of close quarter battle. (CQB)  Often CQB is talked about with that 1000 yard stare.  It’s supposed to be the pinnacle of battle.  As one who has experienced it I’ll tell you nuts!  It’s no fun and very dangerous, I guess that’s why it’s made out to be so sexy.

I was a young man in a foreign country going through a combat experience.  At one point, two other guys and I were hauling ammo from our position to another.  We were experiencing a lull in firefights and were moving through a series of bunkers and berms with relative cover.  Another guy and I had the ammo in our hands and on our backs.  The third guy was security, and we were glad he was there.  We went around a corner and ran into a roving patrol of 9 enemy soldiers who were pretty lax in their patrol discipline.  We met them and it surprised us both.  But our security guy was doing his job and took out 3 enemy before we could drop our ammo and get our rifles on target.  Fortunately, it took the enemy a little longer to figure out that they just bumped into the enemy, and we neutralized them before they could get their rifles pointed in our direction.  But had our security man being a little hesitant, the story would have turned out different.  He was ready even though it was a surprise.  He closed the small distance between us and hit them with such a heavy force, and then as we followed, the enemy didn’t know what hit them.  This is classic violence of action.  In close quarter battle there are 3 principles that must be used without hesitation, without thinking, to win the short gun fight.  They are Speed, Surprise, and Violence of action.  In our case, we won this scary confrontation even though we were outnumbered.  We walked away without a scratch because these principles were adhered to.  Because of the security man’s speed, even though we too were surprised, the violence of action was successful.  

Violence of action is the principle by which we neutralize the threat as soon as possible. If I were to sum up the concept in one word, it would be dominance. We must dominate the enemy both physically and psychologically to prevent them from defending their position or mounting a counter-attack against us. When it comes to Violence of Action, overwhelming force is the name of the game. Think of it like this. You're watching a UFC or boxing match. You see one of the fighters launch a brutal series of punches into his opponent with the speed and ferocity of a machine gun. You can literally hear his fists smash into the other dude's head as he shreds him into a bloody pulp. The beaten fighter buckles under the unrelenting storm of punches, unable to fight back or protect himself. Eventually, the referee steps in to stop the fight before someone gets seriously hurt. The fight is over. Pitted against such overwhelming force, the other guy never had a chance. Can we apply that to CQB? If our goal is to overwhelm and dominate the enemy, there's a number of ways we can get that done. From a military or law enforcement perspective, we can begin by: using demolitions to breach the door, tossing a flash-bang into the room blasting holes or using a vehicle to ram open additional entry points into the wall.

Follow it up with a well trained team flooding the room with guns and that's violence of action in a perfect world.

But what about in a civilian context? Does violence of action apply to a security-minded citizen? Yes it can. If you have to clear your house or enter a shopping mall to retrieve a loved one during an active shooter event, violence of action is especially critical. And while you may not have breaching assets or demolitions handy, you can still establish violence of action. 

Utilizing fast, aggressive maneuver and fire superiority may be all you have. But if you do it right, it may be all you need. Anything that allows you to gain and maintain dominance over the enemy is what we're looking for.

In my combat experience there was a point where the enemy focused on my position.  There was a concentrated, overwhelming force heaped on my position to where I could not return fire in any way.  I had my friends firing from other positions but I just sat down behind 4 walls of sand bags and waited to be killed or over run.  I did have others come to my aid and a mortar team quickly neutralized my attackers who stopped the onslaught enough to where we could exchange fire.  I was the most scared I had been that day and thought this was how I was going to die.   

The principles of speed, surprise, and violence of action all have a synergistic relationship to the others. Gaining the element of surprise will help you with speed. Moving with speed will help you sustain violence of action. Speed and violence of action can help you gain the element of surprise. They all work together. But just like with speed and surprise, there are common mistakes shooters make when implementing violence of action. We could go down a large rabbit hole in talking about all this but let’s focus on three mistakes that can overturn all of these principles.

Failure to commit is the first mistake.

You know about the fatal funnel, usually a doorway or threshold you must cross to advance toward the threat.  These funnels are where you are the most vulnerable. Moving through them quickly is imperative but moving deliberately and quickly when you don’t know where the threat is. Because of this danger new shooters may freeze causing many problems.  A static target in a fatal funnel is or course very dangerous but also stops the other team members from entering.

Danger is danger.  If you are going into a place where you know a bad guy is, there will be danger. So, when you must go, go! Move in a controlled and aggressive manner.  Dominate the space.  Commit to move, and then work the plan.  You should be flexible because combat is often unpredictable.

The second mistake is inadequate weapon skills.  You must know your weapon if you are to take it into combat.  You need to be able to reload it in the dark.  You need to be able to clear it in a moment.  You should also know how to transition to a backup weapon.  When I taught tactics in the military, I found that even those with training and experience can fail at weapons manipulation, clearing malfunctions, and transitioning was always a hang up.  You must practice these three things until you have the muscle memory to do them without thinking or in your sleep.  This is no joke, I saw people die in combat because they could not clear a weapon! 

When training close quarter battle there are many things you may not be told will happen that can affect your performance.  The stress, fear, and overload of battle is something you need to think about and be ready for.  You should learn safety in battle such as: not flagging team members, keeping your finger off the trigger until you know what and who you are engaging, muzzle discipline.  Combat is a mess.  It’s usually quite loud. It can be very confusing in terms of where the enemy is, where rounds are coming from, and who should be shooting where.  You need to neutralize the bad guys, not our team mates, ourselves, or other friendlies. The point is we want to our weapon handling skills to be on point.  We need to also talk about malfunctions.  Shooting guns for a sustained period makes it hot.  When jams or malfunctions happen on a flat range without being fired upon, they are fairly easy to correct.  But in close quarters a malfunction can kill you.  You must have a plan of action of what to do and when.  I should be part of your personal training.

The sights, deafening sounds and even smells are different than anything you’ve experienced.

 The third mistake is targeting.  This happens in two parts, shot placement and target identification.  This why a good light must be in your EDC.  CQB is fast and furious.  You must see the room or space and shoot the enemy and not non combatants (bystanders if there are any) or team mates.  You can only move as fast as your eyes can process.  Move with controlled speed and controlled violence of action.  You will have to discriminate friend and foe.  Then there is shot placement.  Stopping the threat in CQB must be immediate.  Missing the target is no good, but wounding is almost as bad.  Dying threats are still a threat.  They can pull a trigger even while bleeding out.  Well placed head shots are a must.  I know, this isn’t a nice thing to talk about but the truth is, kill or be killed.  Many people practice for center of mass but make sure you do the full
Mozambique drill. (Drill described at the end of this post) Make sure head shots are in your training.  It is not sick, it is reality.  Plus, body armor is not that difficult to obtain. Head shots aren't something we're accustomed to doing on the move. And while chest shots that enter the heart and lungs are normally fatal, it may take several seconds for the threat to expire. Again, that's enough time for him to return effective fire on you.

To gain immediate incapacitation, aim for the area approximately in the center of the face, below the middle of the forehead, but above the upper lip. That will "turn off the lights."
Can't we achieve incapacitation with a shot to the spinal column? Yes, a hit to the spinal column (anywhere below the jaw and the top of the sternum) can get it done, but that's a very narrow target. If you're off by even a few centimeters, you may leave him with enough gas in the tank to deliver a fatal shot to you. Train yourself to make well-placed head shots and you avoid the problem altogether. There is another way to approach the issue of shot placement.  I know of some units that don't train their personnel to take head shots per se.  Instead, they prefer to teach "shoot the threat center mass and continue shooting until the threat is down" approach.  That works too.

All of these are the very raw basics.  Practice, practice, practice!  There are nuances to CQB that you will learn with practice.  Read everything you can and watch everything you can get a hold of.  Be selective.  If you have a chance for “live fire” CQB, take it.  This would be paintball, airsoft, or simunition training.  The best training is force-on-force in a shoot house or other safe facility.  I know that’s not readily available but you may have an opportunity.  Remember that a flat range is not real tactical training.  Shooting from barriers, around things and corners is better than a weaver stance and paper.  Be creative, you don’t need to spend a lot of money if you can shoot around a shooting bench.

Good luck and keep on shooting.

The Mozambique Drill (or Failure To Stop drill)  was developed by my past instructor Jeff Cooper.

A mercenary named Mike Rousseau fought in the Mozambican War for Independence. He told a story to Jeff about rounding a corner and came face-to-face with an enemy and an AK. He raised his Browning Hi-Power and shot two 9mm rounds into the combatant's chest. But the man failed to fall or stop, and a wounded man with an AK-47 is still a very dangerous man. He quickly fired a third and final shot into the combatant. The round was aimed at his head but went through the neck, severing his spinal cord. This stopped the threat.

The Drill

Usually it's fired from a holstered position, but it's not required.

The drill involves firing two shots to the center of mass (chest) and one to the head.  

You can start the drill with a double-tap to the chest of the target.  Just so we’re clear, a double-tap is two rounds fired rapidly to the chest. Then two shots with a single sight picture.  This entire drill is a three-round string fired from 7 yards: two rounds to the center of the chest, then one deliberate round to the head.  It’s simple but all important for CQB.

Semper Paratus

Check 6

Burn